When learning OpenGL, is an invaluable resource. For some years now you can even download a version of the OpenGL specification which has all the changes marked in highlighted color and/or strikethrough, which also helps. The changes in each OpenGL version is mentioned in its own appendix at the end of the specification. Once you get the basics down, you can consult each later OpenGL specification to figure out the incremental changes. That said, any book from 2010 and upwards that covers OpenGL 3.0 or later is still reasonably close to the latest version in my opinion. The API is considered 'final' after version 4.6 and Vulkan is generally taking over OpenGL's responsibilities regardless of whether Vulkan truly is feasible to use in the same application domains as OpenGL. I don't expect any new great books on OpenGL being published anytime soon. The way in which OpenGLs features work is defined by a. OpenGL is entirely hardware and operating system independent, so it doesnt matter if you have a NVIDIA or AMD GPU it will work the same on both hardware. It assumes much of the reader's academic or professional background. The current version of OpenGL is 4.6, but any graphics hardware that is capable of running OpenGL 4.5 can run 4.6 as well. OpenGL (R) Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the. Specifically it lacks a more 'high level' perspective. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. Also, the red book does not work well as a standalone tutorial in my opinion use it as a supplement in addition to other sources. The only downside is that the latest edition of the book has taken a nosedive in layout- and typographic quality my earlier book from around 2003 had color images of great quality and was laid out well. It has been a staple for learning OpenGL for decades, and the recent version is updated to OpenGL 4.5 which is one minor-version away from the latest version. Well, you can't really go wrong with OpenGL Programming Guide: The official guide to learning OpenGL also widely known as "the red book".
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